
It’s why we make games and why we’ve made games for almost three decades now-and why our community is so passionate about our franchises. "That passion, it’s actually what drives us, and we feel it too.

“They love what they love and want what they want," he continued. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.”

“We know our audience here is passionately PC- and console-focused," he told Kotaku. Some claim it looks like a reskin of an already existing mobile game, Crusaders of Light, which is also made by NetEase.ĭuring an interview with Kotaku, Blizzard co-founder Allen Adham explains that the studio expected some backlash, but "not to this degree."Īdham believes that the anger from fans comes from a place of passion, and he reiterates that the Diablo franchise remains a big focus for the company. The upcoming mobile title, Diablo Immortal, has been called a "slap in the face" by fans. Ybarra contends that “the monetization comes in at the end game,” and that “the philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the whole campaign without any costs…from that standpoint, feels really good about it as an introduction to Diablo.” He also cites the “high user reviews on the App Store” as proof that there’s nothing wrong with the game.Following Diablo Immortal's reveal at Blizzcon this weekend, many fans have reacted to the announcement negatively as most hoped for a next major installment to the franchise. Speaking to the LA Times, Blizzard boss Mike Ybarra does just that. Now, Blizzard is saying Diablo Immortal microtransactions are OK because most people don’t partake in them. You’re caught between a rock and a hard place, right?! The entire endgame is predicated on spending money, and the mixup between what constitutes pay-to-win and what “equipment” is really didn’t do the game any favors.

I don’t really envy anyone who has to defend Diablo Immortal, especially if they had no direct input with its monetization systems.
